Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 15 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Toss Fertilizer bag(1 use). Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d10 + 2) Disease damage.

Description

A Gobling Groundskeeper for Upper Biowall Gardens. 

 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

ForrestAveryPDX

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