Gargantuan unknown (Titan), Neutral
Armor Class 27 Natural armor
Hit Points 20 (550d20 + 85)
Speed 30 ft., he/she can walk as normal humanoid or beast if he/she pleases to , Fly 60 ft. can fly as any creature up to 60 ft, Swim 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws STR +13, DEX +13, CON +12, INT +13
Skills Arcana +8, Deception +6, Perception +6
Damage Resistances All
Senses Truesight up until 120 ft, Passive Perception 30
Languages All it knows all it knows everything
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. is one with nature and magic

Spellcasting. The all is a level 9 spell caster 

Actions

Action Name. claw.

Action Melee Attack. magical staff as big as creature +10 to hit en has  staff  like appearance when it hits

Action Ranged Attack. he can cast a spell of time where everyone who faills the DC has to wait one turn.

 

he can also use every spell  in the sorceror spell list.

for its spell slots

 

6 level 9th spells

8 level 8th

8 level 7th

8 level 6th

10 level 5th

10 level 4th

10 level 3 

12 level 2

14 level 1 

any cantrip

Bonus Actions

he can see an attack happening before hand as a bonus actions because he/she knows all.

Reactions

it can stop time as a reaction to a critical hit to half damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

as mythic actions he can shake the world as well within sounds the party must make a dex save throw of 15 or fall prone. 

he can do so once every long rest

Description

this creature is one of the old. one who was there when time was born.

it has shapechancer abilitys  and can chance to every creature it has known through its life.

the life of an all begins at the beginning of time, when they started existing so did time. the all are with a few they do not reproduce the once that are living are all that is left. in total you have 3 

the one, is the one who is the wisest 

the second is never in its natural form he is always walking the planes

the third is one who has evil as good within itsself and will create conflict within travelers who come in contact with him/her.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPC

carricamastacia