Special Trait Name. is one with nature and magic
Spellcasting. The all is a level 9 spell caster
Action Name. claw.
Action Melee Attack. magical staff as big as creature +10 to hit en has staff like appearance when it hits
Action Ranged Attack. he can cast a spell of time where everyone who faills the DC has to wait one turn.
he can also use every spell in the sorceror spell list.
for its spell slots
6 level 9th spells
8 level 8th
8 level 7th
8 level 6th
10 level 5th
10 level 4th
10 level 3
12 level 2
14 level 1
any cantrip
he can see an attack happening before hand as a bonus actions because he/she knows all.
it can stop time as a reaction to a critical hit to half damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
as mythic actions he can shake the world as well within sounds the party must make a dex save throw of 15 or fall prone.
he can do so once every long rest
Description
this creature is one of the old. one who was there when time was born.
it has shapechancer abilitys and can chance to every creature it has known through its life.
the life of an all begins at the beginning of time, when they started existing so did time. the all are with a few they do not reproduce the once that are living are all that is left. in total you have 3
the one, is the one who is the wisest
the second is never in its natural form he is always walking the planes
the third is one who has evil as good within itsself and will create conflict within travelers who come in contact with him/her.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.