Shapechanger. The werebeaver can use its action to polymorph into a beaver-humanoid hybrid or into a beaver, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Hold Breath (Beaver or Hybrid form Only). The werebeaver can hold its breath for 15 minutes.
Ecosystem Engineer. The werebeaver has advantage on an ability checks related to water flow, wooden structures, dams, etc. The werebeaver can gnaw through 8 feet of wood in 5 minutes (Beaver or Hybrid form only). Can use its bite attack to target wood items, structures, enemies, objects, etc. +2 damage against wooden creatures (Beaver or Hybrid form only).
Aquatic Sanctuary (Beaver or Hybrid form Only). The werebeaver has advantage on Dexterity rolls while submerged. While submerged it can use Hide as a bonus action or regular action.
Multiattack (Humanoid or Hybrid Form Only). The werebeaver makes two attacks, only one of which can be abite.
Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 10 (1d6 + 2) slashing damage.
Bite (Beaver or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werebeaver lycanthropy.
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