Sound Sensitive. Cochlearoaches are super sensitive to all sounds. They can track any sound within 1000 ft. of them and have Blindsight up to 100 ft. Any action made by a combatant must be proceeded by a Stealth check of 14 or better. On a failed check the combatant has disadvantage on the action.
If a creature fails a Stealth check within 5 ft. of a cochlearoach, the cochlearoach can attempt to attack with its claws as a reaction.
Spider Climb. The cochlearoach can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Enraged Attack. The cochlearoach can make two attacks per action at any target that has made a sound in their last round.
Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., up to two targets Hit: # (2d10 + 12, or 1d10 + 6 per target) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: # (2d6 + 12) piercing damage.
Blind Strike. If a creature fails a Stealth check within 5 ft. of a cochlearoach, the cochlearoach can attempt to attack with its claws as a reaction.
Description
Insectoid-like creatures that are roughly 7-8 ft. long. They are super sensitive to sound and covered in thick plate-like armor.
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