Keen Smell- The Blink Lion has advantage in Wisdom (Perception) checks that rely on smell
Pack Tactics- The Blink Lion has advantage on attack rolls against a creature if at least one of the Blink Lion's allies are within 5 feet of the creature and it isn't incapacitated.
Pounce- If the Blink Lion moves at least 20 feet straight toward a creature and then hits with its claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is knocked prone, the lion can make one claw attack against it as a bonus action.
Running Leap- With a 10 ft running start the Blink Lion can long jump up to 30 feet.
Multiattack- The Blink Lion makes two melee attacks; one with its bite, and one with its claw.
Bite- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10+5 piercing damage.
Claws- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+5 slashing damage.
Teleport (Recharge 4-6)- The lion magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the lion can make one bite attack.
Claw- If the Blink Lion knocks someone prone during their pounce they may make a claw attack on the prone creature as a bonus action.
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