Medium Undead, Lawful Neutral
Armor Class 15 natural armor
Hit Points 64 (6d12 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +4, DEX +4, CON +5, INT +3
Damage Resistances All
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Truesight, Passive Perception 13
Languages Understands all languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Truth eye: has advantage on deception checks

 

Actions

Unarmed strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (4d6 + 2) necrotic damage.

Metal club. Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 5 (3d4 +2) 

Description

A mysterious skeletal figure that pops in different realms now and then. He not only sells drinks and food, but he specializes on selling uncommon items to people. It doesn't matter to him of where he sells his items; the only thing he wants in payment is whatever he wants from you. He may be a skeleton but, when anyone enters his turf, he will not take kindly to any rude behavior. He doesn't take rudeness even from gods or goddesses. When it comes to his lair, it appears randomly as the entrance is just a door. 

Lair and Lair Actions

His lair is a bartender place. Despite the way it looks, the lair is enchanted and grants some perks for the master.

1. All types of spells are nullified within the lair.

2. Non-magical weapons as well as magical ones do no damage. Even if the weapon has special conditions, the lair makes all types of weapons harmless.

3. For every person inside the lair; the masters health increases by 20 per person.

4. He has advantage on strength, constitution, intelligence, and dexterity checks.

5. When the master attacks, should he miss, he is able to re roll.

Monster Tags: undead

Habitat: Urban

Sniperjo

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