Medium Construct, Unaligned
Armor Class 15 natural armor, shield
Hit Points 150 (6d8 + 12)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
3 (-4)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the language of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The Clockwork Soldier Horde is immune to any spell of effect that alters its form.

Magic Resistance. The Clockwork Soldier Horde has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Clockwork Soldier Horde's weapon attacks are magical.

Death Burst. When the horde is destroyed, the soldiers explode. Each creature within 20 ft. of it must make a DC 15 dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one. 

 

Actions

Baton Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (3d6 + 2) slashing damage. 

Halberd Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 10 (2d10 + 3) slashing damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

BenBetham

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