Keen Hearing and Smell. The Battle Kitten has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.
Second Wind. As a bonus action once per long rest, the sidekick can regain 1d10+lvl in Hit Points.
Improved Critical. Sidekick now Crits on a 19 or 20
Extra Attack. Sidekick can now attack twice on its turn
Battle Ready. The sidekick has advantage on initiative rolls
Improved Defense. +1 to AC (already calculated)
Indomitable. Sidekick can reroll a failed saving throw twice per long rest
Proficiency is +4
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.
Description
Battle Kittens are impressive felines prized by humanoids for their loyalty and keen senses. Battle Kittens can be trained as guard cats, hunting cats, and war cats. Halflings and other Small humanoids ride them as mounts.
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