Small Construct (Demon), Chaotic Evil
Armor Class 15
Hit Points 7 (1d8 + 2)
Speed
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. The Belt of Ame Damnee is a belt that has been cursed by the first demon of the underworld Chancellor. Instead of a buckle, the Belt of Ame Damnee can be seen with a ghoulish eye that reeks the aura of curse magic and is engulfed in a flame. The strap of the belt is pure black, laced with mini spikes and is layered with what seems to be a dark purple essence glow. Cursed by Chancellor the first demon, the belt was left after the holy magic war and if encountered and seeks its next host to possess.

 

Actions

Fiery Bellow. Aoe blow from belt buckle (25% of total damage received dealt back in 25 foot circumference damaging everything in area including allies)

Long Sword (1 D8 + 3) (reach: 5 feet)

Raise the Dead: The Belt of Ama Damnee summons past souls that it absorbed onto the battlefield from the iris of the buckle. These souls deal 5 base damage on hit. With 3 hit points that go off percents.(Hit points for the souls are static, meaning no matter how much damage is inflicted if its 1 dmg or 50 dmg. The HP on the minions will only drop in increments.) (The belt already has 5 souls when the party confronts it.)



Bonus Actions

No damage can be dealt to the wielder of the belt until the belt itself is destroyed. the belt admits a full body armor around the person or monster that is impenitrible. 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Armor

novaskins1017

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