Crypt Bound. The crypt guardian is unable leave the location it died defending and cannot be more than 200 feet from the location.
Multiattack. The Crypt Guardian can make 2 attacks with the Maul each turn.
Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning damage.
Gauntlet Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Cast Aside (Recharge 6). As a bonus action, the crypt guardian may pick up and throw a stunned enemy 10 feet.
Stunning Blow (Recharge 6). If the Crypt Guardian hits a target with two consecutive maul attacks, then the target must succeed at a DC 10 Constitution check or suffer the stunned condition.
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