Armor Class
19
(natural armor)
Hit Points
142
(15d10 + 60)
Speed
75 ft., Climb 40 ft.
STR
21
(+5)
DEX
18
(+4)
CON
18
(+4)
INT
4
(-3)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
INT +1, WIS +1, CHA −1
Skills
Athletics +7, Intimidation +6
Damage Resistances
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened
Senses
Darkvision 120 ft., Passive Perception 12
Languages
Abyssal (only understands, incapable of speech)
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Dark Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its tail.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage
Description
Hulking masses of muscle with massive horns, berserkers with destroy anything they come across if they're not directed by a stronger (and/or smarter) creature.
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