Large Fiend (Devil), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 75 ft., Climb 40 ft.
STR
21 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
4 (-3)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws INT +1, WIS +1, CHA −1
Skills Athletics +7, Intimidation +6
Damage Resistances Bludgeoning
Damage Immunities Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal (only understands, incapable of speech)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Dark Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its tail.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage 

Description

Hulking masses of muscle with massive horns, berserkers with destroy anything they come across if they're not directed by a stronger (and/or smarter) creature. 

Monster Tags: Demon

mafiabro420

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