Immutable Form & Will. The Aberrant Hunter is immune to any spell or effect that would alter its form. It also can't be affected by any spell that would attempt to influence it's mind in any way, as it is a construct.
Innate Spellcasting. The Aberrant Hunter's innate spellcasting ability is Intelligence (spell save DC 20). The Aberrant Hunter can innately cast the following spell, requiring no material components.
At will: plane shift (self only) Locate creature (Aberrations only)
Legendary Resistance (3/Day). If the Aberrant Hunter fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Aberrant Hunter has advantage on saving throws against spells and other magical effects.
Multiattack. The Aberrant Hunter makes two slam attacks.
Homing Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 20 force damage, and the target is pushed up to 5 feet away from the Aberrant Hunter if it is Huge or smaller.
Judgemental Edict (Recharge 5–6). Arcane energy emanates from the Aberrant Hunter's chest in a 60-foot cube. Every creature in that area takes 25 radiant damage. Each creature that takes any of this damage must succeed on a DC 16 Wisdom saving throw or be stunned until the end of the Aberrant Hunter's next turn.
Condemn. The Aberrant Hunter targets a creature it knows of within 600 feet of it and teleports to any unoccupied space nearest to the creature. If this creature is an aberration it may make a homing slam attack against the creature.
Description
A construct made out of parts of a defective Marut that has been reprogrammed to hunt aberrations with extreme prejudice.
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