Medium Humanoid (Dragonborn), Chaotic Evil
Armor Class 18 Plate
Hit Points 112 (15d8 + 45)
Speed 30 ft., Fly 60 ft. Can use wings to Glide or cushion a fall.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +10, Intimidation +5
Damage Resistances Fire
Senses Darkvision, Passive Perception 11
Languages Draconic Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Long Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 9 (1D8 + 4)

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Claws- 2d8+5

Jaws- 1d8+5

Turn to Stone: Upon Death the body turns to stone and any Weapon not removed is bound for 1D10 hours until the body turns to dust. Make Dex Save DC 15 to remove Weapon before change. 

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Monster Tags: NPCCult of the Dragon

Bertram_de_Bothemes

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