Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Long Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 9 (1D8 + 4)
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claws- 2d8+5
Jaws- 1d8+5
Turn to Stone: Upon Death the body turns to stone and any Weapon not removed is bound for 1D10 hours until the body turns to dust. Make Dex Save DC 15 to remove Weapon before change.
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
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