Small Aberration, Neutral Evil
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft., Burrow 20 ft.
STR
6 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
6 (-2)
Damage Immunities Psychic
Senses Darkvision 60 ft., Passive Perception 10
Languages Deep Speech, Telepathy
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Aura of Madness. Creatures within 20 feet of the Cahdigr Spawn that aren’t aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a Cahdigr Spawn.

Tentacles of Cahdigr: The Cahdigr Spawn grapples another creature within 5 feet of it. The person being grappled must make a DC 10 strength saving throw, or remain grappled until they try again on their next turn.

One of Us:  If the Cahdigr Spawn has grappled an opponent, they can attempt to absorb them into their porous bodies. This takes three turns to complete, and each time they use this ability the opponent takes 1d6 psychic damage until they are fully absorbed, upon which the Cahdigr spawn spits them out as another Cahdigr spawn. This can only be undone by the wish spell. 

Actions

Confounding Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue’s next turn.

Habitat: MountainSwamp

Huggletime

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