Armor Class
18
plate
Hit Points
57
(5d12 + 21)
Speed
50 ft.
STR
20
(+5)
DEX
14
(+2)
CON
20
(+5)
INT
10
(+0)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +7, CON +7
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Incapacitated, Poisoned
Senses
Truesight, Passive Perception 17
Languages
Giant
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Construct Nature. the sentinel doesn't need food, air, water, sleep, and can't fall asleep magically.
Actions
Action Name. Enter the description for your action.
Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 17 (4d6 + 5) slashing damage.
Fire Bolt. Ranged Weapon Attack: +8 to hit, range 40/320 ft., 1 target. Hit: 7 (2d6 + 1) fire damage.
Reactions
Parry. When a creature makes a melee attack against this creature, this creature may add a +3 to its ac while the creature is attacking
Description
The awakened sentinel was created as guards for the King Snure. They protect him at all times, and never stop protecting him.
Comments