Medium Construct
Armor Class 18 plate
Hit Points 57 (5d12 + 21)
Speed 50 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7, CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Incapacitated, Poisoned
Senses Truesight, Passive Perception 17
Languages Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Construct Nature. the sentinel doesn't need food, air, water, sleep, and can't fall asleep magically.

Actions

Action Name. Enter the description for your action.

Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 17 (4d6 + 5) slashing damage. 

Fire Bolt.  Ranged Weapon Attack: +8 to hit, range 40/320 ft., 1 target. Hit: 7 (2d6 + 1) fire damage.

Reactions

Parry. When a creature makes a melee attack against this creature, this creature may add a +3 to its ac while the creature is attacking

Description

The awakened sentinel was created as guards for the King Snure. They protect him at all times, and never stop protecting him.

Habitat: ForestHillMountain

MightyPenguin

Comments

Posts Quoted:
Reply
Clear All Quotes