Keen Hearing and Smell. The calopus has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The calopus has advantage on an attack roll against a creature if at least one of the calopus's allies is within 5 feet of the creature and the ally isn't incapacitated.
Charge. If the calopus moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The ram has advantage on Strength and Dexterity saving throws against effects that would knock it prone.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage plus 3 (1d6) force damage.
Description
Optional mount for the spell Find Greater Steed. Combination of Ram (Giant Goat) and Dire Wolf.
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