Medium Swarm of Medium beasts, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 103 (8d20)
Speed 100 ft., Climb 100 ft., Fly 100 ft., Swim 100 ft., Walk 50 ft.
STR
19 (+4)
DEX
19 (+4)
CON
19 (+4)
INT
11 (+0)
WIS
19 (+4)
CHA
19 (+4)
Saving Throws STR +11, DEX +11
Skills Stealth +26
Damage Resistances Ranged Attacks, Damage Dealt By Traps; All, Damage from Spells
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Unknown Can sense anything withing a 20 mile radiance and immediately put it into categories of threats, who they surprise attack, and victims, who they feed on., Passive Perception 18
Languages All Speaks telepathically in any language
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Shape Changer. Bacterioids can change their shape at will.

Spellcasting. The Bacterioid is a 4th-level spellcaster. Its spellcasting ability is 15 , with a spell save DC 18 +3 to hit with spell attacks. The Bacterioid has following spells prepared:
Cantrips (at will): Acid Splash, Infestation 
1st level (6 slots): Absorb Elements, Fog Cloud 

Actions

Sharpened Limb. Melee Weapon Attack: +20 to hit, reach 3 ft., 1 target. Hit: 82 (4d20 + 7) slashing damage. 

Flying Anvil. Ranged Weapon Attack: +20 to hit, range 50/1000 ft., 1 target. Hit: 130 (10d10 + 20) bludgeoning damage.

Reactions

 Counter. After attacked, the Bacterioid can choose to duplicate the attack used on it.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Instantaneous Consumption (Costs 1 Action). The Bacterioid envelopes a opponent and gains health according to half of the damage they deal to the creature. They can make a DC 19 check, on a fail, they take 4d12 necrotic damage and begin to suffocate, along with being grappled. On a success, the grappling and attack fails. If creature dies, then instead of rolling the die to save themselves, they are absorbed by the Bacterioid. The Bacterioid then regains hit points equivalent to the maximum hit points of the creature it has ingested. If it would go over its natural hit point maximum, the Bacterioid gains temporary hit points equal to the remaining amount for the next day.

Description

A humanoid figure with random hairy, smooth, rough, shaven, prickly, ect parts.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/19/2021 8:04:57 PM
15
1
1
Coming Soon
Foragers_Hammerforge

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