Small Ooze, Chaotic Neutral
Armor Class 15 Gold
Hit Points 141 (10d10 + 86)
Speed 50 ft.
STR
15 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
8 (-1)
CHA
19 (+4)
Saving Throws CON +6, CHA +7
Damage Immunities Bludgeoning, Fire, Radiant
Condition Immunities Blinded, Charmed, Deafened, Paralyzed, Petrified
Senses Blindsight, Darkvision, Passive Perception 9
Languages All but it only speaks in "blubs" but all creatures can understand them.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Golden Taste. The Coin Slime can consume gold to regain hip points equal to the value of gold eaten.

Bank Vault. The Coin Slime drops 1d4 gold pieces every time it is hit by a melee attack that deals piercing damage.

Actions

Multiattack. The Coin Slime makes two attacks at random roll a d6 to determine the attack.

Copper (1-2). Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 6) bludgeoning damage. 

Silver (3-4). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., 1 target. Hit: 13 (2d6 + 6) bludgeoning plus 5 (2d4) fire damage. 

Gold (5-6). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., 1 target. Hit: 13 (2d6 + 6) bludgeoning plus 5 (2d4) radiant damage. 

Platinum (recharge 5-6). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., 1 target. Hit: 13 (2d6 + 6) bludgeoning plus 9 (2d8) force damage and a hit creature becomes stunned for 1d4 turns. 

Reactions

Bedazzle. As a reaction the Coin Slime can throw coins to distract the enemies. Every enemies within a 15 ft cone has disadvantage on all attack rolls until the end of their. next turn.

Dapper_Man

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