Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 44 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
16 (+3)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws INT +5
Skills Stealth +6
Damage Vulnerabilities Slashing
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) slashing damage.

Light Ray Ranged Spell Attack +3 to hit 20 ft. range, two target. Hit: 1d6 + 3

Description

Ash Goblins are a subspecies of goblin, that are much more religious. They don't worship gods but instead worship golden idols, and sometimes creatures such as fire elementals. The ash goblins live in tribes, which are led by councils, the positions of which are filled by wizards, called Councilmages.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Agroth123

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