Medium Humanoid (Devil, Goblinoid), Neutral Evil
Armor Class 15 (chain shirt)
Hit Points 7 (2d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Skills Persuasion +4, Stealth +6
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 90 ft., Passive Perception 9
Languages Common, Goblin, Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: [roll]1d20+4[/roll] to hit, reach 5 ft., one target. Hit: 5 ([roll]1d6+2[/roll]) slashing damage.

Boomerang. Ranged Weapon Attack: [roll]1d20+4[/roll] to hit, range 80/320 ft., one target. Hit: 5 ([roll]1d4+2[/roll]) slashing damage. The turn after the attack the weapon returns back to his owner. A creature different from his owner can try to take the boomerang before coming back to the owner with a Dexterity roll ([Tooltip Not Found], DC 12).

Description

Army's Infernal Goblin are evil creature that lives firstly on the infernal plane of Dis and Caniak, used as battle army, and used by some dark magician as troop to defend by intruders. They are similiar to normal Goblin, the only differences are the skin, that change from crimson red to blood red, and the height (are medium creature). Their natural predisposition to group living reflect into their combact skill and their power-hungry behaviour makes them perfect as devil-sobsitute. 

Monster Tags: DevilGoblinoid

Habitat: Underdark

OnBho

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