Armor Class
10
Natural armor
Hit Points
10
(2d8 - 2)
Speed
30 ft.
STR
7
(-2)
DEX
10
(+0)
CON
14
(+2)
INT
5
(-3)
WIS
5
(-3)
CHA
5
(-3)
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic
Condition Immunities
Frightened
Senses
Darkvision 60 ft., Passive Perception 5
Languages
Common, Draconic Doesn't speak any languages but t understands any languages it knew in life.
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Bite. Melee Weapon Attack: +3 to hit, range 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making. This one has been resurrected by foul magic, that left an imprint of unawareness, stupidity, and torpor on its wake.
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