Death Burst. When the mephit dies, it explodes in a burst of jagged rock shards. Each creature within 5 feet of the mephit must make a DC 10 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much on a successful one.
False Appearance. While the mephit remains motionless it is indistinguishable from an ordinary mound of rock.
Innate Spellcasting (1/Day). the mephit can innately cast earth tremor, requiring no material components. Its innate spellcasting ability is Charisma.
Fist. Melee Weapon Attack: +3 to hit, one creature. Hit: 4 (1d6+1) bludgeoning damage.
Rock Breath (recharge 6). The mephit exhales a 15 foot cone of rocks. Each creature within the area must make a DC 10 Dexterity saving throw, taking 7 (2d6) bludgeoning damage on a failed save or half as much on a successful one.
Description
The Earth Mephits are slow and don't care about what's going on around them. Earth Mephits are not particularly powerful or careful, they move as little as possible despite being able to move somewhat fast. They are drawn to underground caverns and enjoy being left alone.
Comments