Small Humanoid, Chaotic Neutral
Armor Class 15 leather armor, dinner plate shield
Hit Points 12 (3d6 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws DEX +3
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Tegaidd
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Smell Blood. The coblyn has advantage on melee attack rolls against any creature that has lost hit points in the current combat. All coblynau who can see a creature injured by an allied coblyn must swarm to that enemy no matter the personal risk involved.

Actions

Burning Stick. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 3 (1d6) fire damage.

Habitat: Hill

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