Small Humanoid, Chaotic Neutral
Armor Class 12
Hit Points 6 (3d6 - 3)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
9 (-1)
INT
10 (+0)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws DEX +4
Senses Passive Perception 11
Languages Common, Tegaidd
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Smell Blood. The coblyn has advantage on melee attack rolls against any creature that has lost hit points in the current combat. All coblynau who can see a creature injured by an allied coblyn must swarm to that enemy no matter the personal risk involved.

Actions

Stick. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage.

Habitat: Hill

most_copious

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