Armor Class
15
leather armor, log shield
Hit Points
9
(3d6)
Speed
30 ft.
STR
1
(-5)
DEX
13
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
12
(+1)
CHA
4
(-3)
Senses
Passive Perception 11
Languages
Common, Tegaidd
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Smell Blood. The coblyn has advantage on melee attack rolls against any creature that has lost hit points in the current combat. All coblynau who can see a creature injured by an allied coblyn must swarm to that enemy no matter the personal risk involved.
Actions
Log. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be pushed 5 feet away from the coblyn.
Reactions
Cower. The coblyn adds 3 to its AC against one melee attack that would hit it. To do so, the coblyn must see the attacker and be wielding its log. It then falls prone.
Comments