Small Humanoid, Chaotic Neutral
Armor Class 15 leather armor, log shield
Hit Points 9 (3d6)
Speed 30 ft.
STR
1 (-5)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
4 (-3)
Senses Passive Perception 11
Languages Common, Tegaidd
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Smell Blood. The coblyn has advantage on melee attack rolls against any creature that has lost hit points in the current combat. All coblynau who can see a creature injured by an allied coblyn must swarm to that enemy no matter the personal risk involved.

Actions

Log. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be pushed 5 feet away from the coblyn.

Reactions

Cower. The coblyn adds 3 to its AC against one melee attack that would hit it. To do so, the coblyn must see the attacker and be wielding its log. It then falls prone.

Habitat: Hill

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