Acrid Curse. The Acrid is a twisted abomination made by failed transmutation magic. It is immune to shape change effects such as the polymorph spell.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.
Wretched Bile. Range Attack: +3 Range: 30/60 One creature 5 (1d8) Acid damage
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
The Acrid is a humanoid twisted by dark magic into a horrific spider-like form. Dreadspawn are much smaller and seem to be spiderling, but its is still unknown if Acrids can breed and create spawn outside of magical means. Dreadspawn are not dangerous on their own, but in swarms they can quickly overrun any adventurer that wanders into their nest.
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