Medium Humanoid, Neutral Evil
Armor Class 6 Natural armor
Hit Points 13 (2d12 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
9 (-1)
INT
8 (-1)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws DEX +5
Skills Acrobatics +5
Damage Resistances Bludgeoning
Condition Immunities Exhaustion
Senses Tremorsense, Passive Perception 10
Languages Can't understand or speak any language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Broken yet not shattered. A melee attack deals (1d6) extra damage and + 2 to hit on a roll.

Surprise attack. If the breakbones surprises a creature and hits it with an attack during the first round of combat, the target takes an extra (2d6) damage from the attack.

 

 

Actions

Claws. Melee weapon attack: +4 to hit, reach 3ft., one target. hit 4 (2d6 + 3) slashing damage.

Bite. melee weapon attack: +3 to hit, reach 2 ft., one target. hit 2 (2d10 + 4) piercing damage.

Description

Breakbones can turn their head 180 degrees and snap their arms backwards to grab something behind them and also climb through the caves and mines they live in. Many explorers have died and been eaten by these because they wanted to explore abandoned mines nearby. They rarely come outside and have excellent hearing. It also has ghoulishly pale skin closer to white than anything thing common for most other humanoids creatures.

Previous Versions

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3/21/2021 1:25:34 AM
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3/21/2021 1:43:14 AM
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3/21/2021 2:15:36 AM
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Habitat: Mountain

Diragon1331

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