Large Construct
Armor Class 18
Hit Points 154 (20d8 + 34)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Force, Necrotic, Slashing
Damage Immunities Fire
Senses Darkvision 60ft, Passive Perception 12
Languages Common Understands, but cannot speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Automatic Repairs. The Clockwork Guardian regains 5 (1d10) Hit Points at the start of its turn if it has at least 1 hit point.

 

Actions

Multiattack. The Clockwork Guardian makes two attacks: two with its spear.

Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 4) Piercing damage. 

Spin. MeleeWeapon Attack: +5 to hit, range 10 ft., multiple targets. Each creature within 10ft of the Guardian must make a dexterity saving throw DC 16. Hit:  14 (2d10 + 4)  Piercing damage or half as much on a successful save. 

Description

The Clockwork Guardian is constructed to protect wealthy figures or important prisoners. To be able to employ a Clockwork Guardian, one must know the right person or have enough expendable money.

The Clockwork Guardian is a deadly fighter that can take down even the most experienced fighters. Guardians fight until their end without relenting. Smart enough to strike the weak links of a fight, the Guardians make formidable foes.

One Purpose. A Clockwork Guardian serves a sole purpose of guarding what it is programmed to guard and nothing can prevent its purpose from being fulfilled. It will prevent any force acting against its purpose without mercy.

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/21/2021 3:32:54 AM
5
1
5e
Coming Soon
RidersShadow

Comments

Posts Quoted:
Reply
Clear All Quotes