Automatic Repairs. The Clockwork Guardian regains 5 (1d10) Hit Points at the start of its turn if it has at least 1 hit point.
Multiattack. The Clockwork Guardian makes two attacks: two with its spear.
Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 4) Piercing damage.
Spin. MeleeWeapon Attack: +5 to hit, range 10 ft., multiple targets. Each creature within 10ft of the Guardian must make a dexterity saving throw DC 16. Hit: 14 (2d10 + 4) Piercing damage or half as much on a successful save.
Description
The Clockwork Guardian is constructed to protect wealthy figures or important prisoners. To be able to employ a Clockwork Guardian, one must know the right person or have enough expendable money.
The Clockwork Guardian is a deadly fighter that can take down even the most experienced fighters. Guardians fight until their end without relenting. Smart enough to strike the weak links of a fight, the Guardians make formidable foes.
One Purpose. A Clockwork Guardian serves a sole purpose of guarding what it is programmed to guard and nothing can prevent its purpose from being fulfilled. It will prevent any force acting against its purpose without mercy.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/21/2021 3:32:54 AM
|
5
|
1
|
5e
|
Coming Soon
|
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