Medium Celestial, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 50 ft., When a weeping angel makes its attacks, its speed becomes 0 and it freezes in place, covering its eyes with its hands and becoming motionless until its next turn in combat
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +5, WIS +2
Skills Insight +9
Damage Vulnerabilities Force, Radiant, Thunder
Damage Resistances Acid, Fire, Lightning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Darkvision 120 ft., Passive Perception 17
Languages Celestial, Telepathy 120 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the weeping angel remains motionless, it is indistinguishable from an inanimate statue

 

Actions

Multiattack. The weeping angel makes two melee attacks.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 5 (1d8 + 1) necrotic damage

 

Description

Weeping angels are Seraphs that disobeyed the orders of the Archangels or other powerful beings on the Upper Plane, who have been cast to the Material Plane and turned to stone. In shame of their actions, these creatures spend most of their time lying in wait for a new victim, using their stone-like appearance to the fullest by disguising themselves as religious statues with their hands covering their eyes. However, since their exile, most weeping angels have been driven to madness, who now bring themselves to corrupting the Material Plane that they once stood watch over. Tales say that the weeping angels have a covert agenda to find a way back into the Upper Plane to take back their places among their fellow celestials by dark and evil means, but no plot has ever been revealed by any researcher or observer who dares venture close to a weeping angel.

Monster Tags: Angel

Umbreon5962

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