Gargantuan Construct, Any Alignment
Armor Class 16 Natural armor
Hit Points 200 (10d20 + 95)
Speed 80 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
12 (+1)
WIS
20 (+5)
CHA
12 (+1)
Damage Vulnerabilities Lightning, Thunder
Damage Resistances Acid, Fire, Force, Necrotic, Poison, Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Senses Passive Perception 15
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 63 (6d20) bludgeoning damage. 

BD-II Cannon. Ranged Weapon Attack: +2 to hit, range 50/100 ft., 1 target. Hit: 30 (4d20 + 8) force damage.

Legendary Actions

 

 

Description

Looks like helicopter... with armor.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

An_Open_Field