Medium Humanoid (Any Race, Human), Chaotic Neutral
Armor Class 12
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +7, WIS +4
Skills Arcana +7, History +7
Damage Resistances Poison
Senses Darkvision, Passive Perception 11
Languages Abyssal, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Witch is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Witch has the following spells prepared:

Cantrips (at will): acid splash, friends, mage hand, Mind Sliver

1st level (4 slots): tasha's caustic brew, witch bolt, unseen servant, identify

2nd level (3 slots): alter self, suggestion

3rd level (3 slots): bestow curse, clairvoyance, glyph of warding

4th level (3 slots): fabricate, hallucinatory terrain

5th level (1 slot): Create Ritual

Actions

Ritual Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. When it has absorbed 10 hit points in the dagger, it can unleash a first level spell as a cantrip. 

Description

Witches that live in the bogs. Similarly to Wizards who spend many years researching spells, these Witches are also very dedicated to their rituals. But they are interested in neither morals nor acceptance. They search for the most valuable materials they can find which ranges from human organs to dragon eyes, however a they dedicate themselves to make deals to get them instead of going through the trouble. The Bog Witches held daggers with incomprehensible runes on them as they tore out the tongues, eyes, hearts of many to use for their rituals.

Monster Tags: Haghumanoid

Habitat: Swamp

Redfire27

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