Large Monstrosity, Neutral
Armor Class 16 (Scale Mail)
Hit Points 58 (8d10 + 16)
Speed 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +6, Perception +3, Survival +3
Senses Passive Perception 13
Languages Elvish, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a lance attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Master of the Bow. Members of the Golden Horde are masters of the longbow. As such, they ignore half cover and three quarters cover with their ranged attacks and attacking on long range with their weapons does not impose disadvantage.

Types of ammunition. As a bonus action, members of the Golden Horde can swap between normal or special ammunition. There are three types of special ammunition:

- Flaming shot: the next longbow attack deals an additional 1d4 fire damage, its range is reduced by half (to 300 feet) and any flammabale building (such as a wooden house) is lit on fire, if hit by the attack.

- Whistling shot: the next longbow attack's range is reduced by half, it only deals 1d6 piercing damage and each creature within 15 feet of the target that isn't deafened or incapacitated, other than members of the Golden Horde makes a DC 12 WIS saving throw. On a failed save, the creature is frightened of each member of the Horde it can see within 30 feet of them. The effect lasts for one minute and the target can repeat the saving throw at the end of each of their turns, ending the effect on a success.

- Piercing shot: the next ranged longbow attack takes a -5 penalty to hit, but deals an additional 10 damage on a hit. The attack's range is reduced by half.

 

Actions

Multiattack. The centaur makes two attacks: one with its lance and one with its hooves or longsword or two with its longbow.

Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10(1d12 + 4) piercing damage.

Longsword(with both hands). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Bonus Actions

Arrow Swap. Centaur of the Golden Horde uses their bonus action to change the type of arrow for their next ranged attack.

Habitat: ForestGrassland

DrBre

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