Medium Construct, Unaligned
Armor Class 26 (natural)
Hit Points 73 (21d8 - 21)
Speed 75 ft., Fly 45 ft. (Hover)
STR
23 (+6)
DEX
26 (+8)
CON
8 (-1)
INT
21 (+5)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws STR +12, DEX +14, INT +11
Skills Acrobatics +20, Athletics +12
Damage Vulnerabilities Lightning
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 7
Languages Common Any language programed by its creator
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The ACAA has advantage on saving throws against spells and other magical effects.

Avoidance. If the AACA is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Mechanical Insomnia- The AACA cannot be put to sleep.

Indestructible Alloy- The AACA's shell and therefore its fist attacks, are an adamantine alloy, and count as adamantine for the purposes of damage.

Attack Mode Engaged- The AACA uses its full multiattack, if it has at least one target, unless it chooses to make an Explosive Barrage attack instead.

Repair Mode Activated- The AACA heals 10 hit points as an action.

Error Power Failure, Initiating Recharge Mode- If the AACA at the start of its turn has none of its abilities recharged ( The two eldritch cannons and the unibeam) after the recharge has been rolled, then it acts as though it was under the paralyzed condition.  While under this condition it cannot take actions, its walking speed becomes zero, it looses its fly speed, it looses its avoidance ability , and its ac becomes 18.  It is freed of this condition when one of its abilities is recharged.

 

 

Actions

Multiattack. The AACA makes six attacks if able.  Three melee attacks, two eldritch cannon attacks and one uni beam attack.  Each cannon has its own recharge. It may use an omni cannon attack in place of both eldritch cannons and the uni beam if all 3 are charged.

Fist. melee attack, range 5 ft. - +12 to hit.  Hit:  Hit: 36 (4d12 + 6) bludgeoning damage.

Eldritch cannon,(Recharge 5-6)  ranged attack, 120 ft.  +11 to hit. Hit: 36 (4d12 + 5) force damage.

Eldritch cannon 2,(Recharge 5-6)  ranged attack, 120 ft.  +11 to hit. Hit: 36 (4d12 + 5) force damage.

 

Uni Beam (recharge 5-6) , 60 ft line, each creature in the line has to make a dc 19 dexterity saving throw or take 12d10 force damage or half as much as a successful one. 

Omni Cannon (Can only be used if all three cannons are charged) 45ft cone. Each creature in the cone must make a dc 19 dexterity saving throw or take 132 (24d10) force damage.

 

Explosive Barrage (1/DAY)- The AACA launches 5 explosive projectiles at points within 60 feet. For each projectile, each creature within 15 feet of that point must make a DC 19 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Monster Tags: construct

Habitat: Urban

Blake_Mamba

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