Medium Humanoid (Tabaxi), Lawful Evil
Armor Class 17 (studded leather +1)
Hit Points 111 (15d8 + 45)
Speed 30 ft., Climb 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
17 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +7, INT +5, CHA +6
Skills Acrobatics +8, Deception +7, Perception +6, Stealth +8
Damage Immunities Poison
Condition Immunities Prone
Senses Blindsight 60ft., Darkvision 60 ft., Passive Perception 14
Languages Aquan, Common, Giant, Thieves' Cant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Evasion. If Capt. Zora ‘Lionheart’ Finch is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Capt. Zora ‘Lionheart’ Finch instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Feline Agility. When Capt. Zora ‘Lionheart’ Finch moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this trait, Capt. Zora ‘Lionheart’ Finch can’t use it again until it moves 0 feet on one of its turns.

Assassinate. During its first turn, Capt. Zora ‘Lionheart’ Finch has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Capt. Zora ‘Lionheart’ Finch scores against a surprised creature is a critical hit.

Sneak Attack. Once per turn, Capt. Zora ‘Lionheart’ Finch deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and Capt. Zora ‘Lionheart’ Finch doesn't have disadvantage on the attack roll.

Actions

Multiattack. Capt. Zora ‘Lionheart’ Finch makes tree shortsword attacks.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: NPC

Habitat: CoastalUrban

L3Chad

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