Medium Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit Points 170 (20d10 + 100)
Speed 30 ft., Fly 60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
20 (+5)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +8, CON +11
Damage Vulnerabilities Cold
Damage Resistances Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned
Senses Truesight 120 ft., Passive Perception 14
Languages Infernal, Telepathy 120 ft. Knows All Languages
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Fear Aura. Any creature hostile to Azaroth's Devil that starts its turn within 20 feet of Azaroth's Devil must make a DC 19 Wisdom saving throw, unless Azaroth's Devil is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Azaroth's Devil's Fear Aura for the next 24 hours.

Magic Resistance. Azaroth's Devil has advantage on saving throws against spells and other magical effects.

Magic Weapons. Azaroth's Devil's weapon attacks are magical.

Innate Spellcasting. Azaroth's Devil's spellcasting ability is Charisma (spell save DC 19). Azaroth's Devil can innately cast the following spells, requiring no material components:

At will: detect magic, fireball, detect evil and good, detect thoughts

3/day each: hold monster, wall of fire, hold person

Actions

Multiattack. Azaroth's Devil makes four sword attacks.

Sword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 18 (4d6) fire damage.

 

Bonus Actions

Multiattack. Azaroth's Devil makes 2 sword attacks.

Sword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 18 (4d6) fire damage.

Reactions

Spellcasting. Azaroth's Devil can cast hold monster or hold person as a reaction

Previous Versions

Name Date Modified Views Adds Version Actions
3/21/2021 6:49:51 PM
2
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Monster Tags: Devil

SulloxCaptor

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