Iron Aversion. Brighid the Bright's immunity to nonmagical weapon attacks is negated by attacks made with Iron Weapons. While in contact with pure iron, Brighid the Bright has disadvantage on attacks, saving throws, and ability checks.
Spellcasting. Brighid the Bright's is spellcasting ability is [Charisma] (spell save DC 23, +16 to hit with spell attacks). Brighid can cast the following spells, requiring no material components:
At will: Bless, Guiding Bolt, Beacon of Hope, Charm Person.
3/day each: Detect Magic, Cure Wounds, Major Image, Dream, Grasping Vine, Transport via Plants.
1/day each: Prismatic Spray, Heal.
Joyful Presence. Any Non-Eladrin creature that starts its turn within 60 feet of Brighid must make a DC 20 Wisdom saving throw. On a failed save, the creature becomes charmed by by Brighid for 1 hour. On a successful save, the creature becomes immune to this effect for 24 hours. Whenever Brighid deals damage to a charmed creature, it may repeat the saving throw, ending the effect on a success.
Legendary Resistance (3/day). If Brighid fails a saving throw, she can choose to succeed instead.
Magic Resistance. Brighid has advantage on saving throws against spells and other magical effects.
Magic Weapons. Brighid's weapon attacks and her summons attacks are magical.
Elder Fey. Brighid is immune to charm, fear, and magical sleep effects.
Multiattack. Brighid attacks twice with scintillating blast.
Scintillating Blast Ranged spell Attack: +16 to hit, range 60 ft., 1 target. Hit: 20 (4d6 + 8) radiant damage. On a hit, the creature must succeed a DC 23 Constitution Saving throw. On a failed save, it has disadvantage on the next attack it makes.
Command Plushie. Brighid commands one of her summoned plushies to heal a creature within 30 feet of it. The plushie is destroyed and the affected creature regains 2d8 + 8 HP.
Fey Step. As a bonus action, Brighid can teleport up to 30 feet to an unoccupied space she can see.
Inspire. As a bonus action, Brighid commands a plushie within 30 feet of a creature to inspire it, allowing them to add 1d12 to their next attack, saving throw, or ability check this turn. The plushie becomes inert when its inspiration is used.
Rewrite. If an ally within 60 feet is hit with an attack, Brighid the Bright may manifest her Perfect Memory of them, reducing the damage dealt by the attack to zero. This consumes her Perfect Memory of them.
Brighid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Brighid regains all spent legendary actions at the start of her turn.
We Soar Together (Costs 3 Actions). Brighid summons 1d6 plushie servants to aid her allies. The plushies are immune to damage, can move up to 30 ft. on her turn, and use their action each turn to make a creature within 5 feet of them immune to fear, charm, and sleep effects. They shed bright light for 10 feet that is visible through through magical darkness.
Perfect Memory. Brighid the Bright creates a Perfect memory of a creature she can see.
Charming Direction. One creature charmed by Brighid the Bright that she can see must use it's next action as she chooses.
Attack. Brighid attacks once with Scintillating Blast.
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