Large Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 210 (20d12 + 90)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +9, CON +10, WIS +8, CHA +10
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 13
Languages Abyssal, Celestial, Common, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Andariel has advantage on saving throws against spells and other magical effects.

Magic Weapons. Andariel's weapon attacks are magical.

Reactive. Andariel can take one reaction on every turn in a combat.

Spell Resistance. Andariel is immune to the effects of spells 4th level or lower.

Vulnerability. Fire damage dealt to Andariel will be doubled (double the damage rolled, not double dmg dice)

Actions

Multiattack. Andariel makes seven attacks: six with its Chained Skulls and one with its Dragging Chain.

Chained Skulls. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 8) slashing damage.

Dragging Chain. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, Andariel can automatically hit the target with its dragging chain, and Andariel can't make dragging chain attacks against other targets.

Teleport. Andariel magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Summon Demon (1/Day). The demon chooses what to summon and performs a magical summoning. 

D20
1 = Andariel summons manes.
2-19 = Andariel summons vrocks.
20 = Andariel summons Chain Devil.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Reactions

Parry. Andariel adds 5 to its AC against one melee attack that would hit it. To do so, Andariel must see the attacker.

Monster Tags: Demon

JeffersonRahl

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