Medium Humanoid
Armor Class 17 (Chain Shirt, Shield)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws DEX +4, CON +4
Senses Passive Perception 10
Languages Common, one other language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Spellslinger is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +7 to hit with spell attacks). The Spellslinger has the following Artificer spells prepared:
Cantrips (at will): Mending, Fire Bolt, Frostbite, 
1st level (4 slots):  Thunderwave, Shield, Faerie Fire, Expeditious Retreat, Grease
2nd level (2 slots): Pyrotechnics, Heat Metal, Scorching Ray, Shatter

Eldritch Cannon.  The Spellslinger can expend a spell slot to create a magical cannon, with AC 18 and 25 hit points. It is immune to poison and psychic damage and all conditions. The Spellslinger can use their bonus action to command the Cannon to move up to 15 feet and take an action, depending on its type.

Spell Sniper. Spell attack rolls made by the Spellslinger have doubled range, and ignore half and three-quarters cover.

War Caster. The Spellslinger has advantage on Constitution saving throws to maintain concentration on a spell after taking damage.. 

Arcane Firearm. When wielding a specially carved wand, the Spellslinger deals an additional 1d8 damage with spells cast through the firearm.

Enhanced Arcane Focus. The Spellslinger has a +1 bonus to spell attack rolls. 

Actions

Firebolt. Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 15 (2d10 + 1d8) fire damage.

Bonus Actions

Flamethrower. The Spellslinger's eldritch cannon shoots fire in a 15 ft cone. Each creature in that area takes 9 (2d8) fire damage, halved on a successful DC 14 Dexterity saving throw. This fire ignites any flammable objects not being worn or carried.

Force Ballista. Ranged Spell Attack. +5 to hit, range 120 ft., 1 target. Hit: 9 (2d8) force damage and the target is pushed 5 feet away from the Eldritch Cannon.

Protector. One creature within 10 feet of the cannon gains 7 (1d8 + 3) temporary hit points.

Rope of Climbing. The Spellslinger animates a Rope of Climbing.

Reactions

War Caster. When a creature would provoke an attack of opportunity, the spellslinger can use their reaction to cast a spell with a casting time of 1 action. 

Description

Aundarian Spellslinger are one-man armies, capable of blasting away entire squadrons of soldiers in a short period. All of their artificer training was devoted to the mastery of means by which magic could be manipulated into destruction.

They typically wield shields, with a pair of wands in a single hand, often twisting them around like celebratory batons. In fact, these devices are deadly conduits of arcane energy, with one wand serving to increase their damage output, and the other increasing their accuracy.

elucividy

Comments

Posts Quoted:
Reply
Clear All Quotes