Medium Humanoid
Armor Class 18 (+1 Breastplate, Shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +3, CON +5
Senses Passive Perception 14
Languages Common, one other language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Steelrider is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Steelrider has the following Artificer spells prepared: 

Cantrips (at will): Mending, Green-Flame Blade, 
1st level (4 slots):  Heroism, Shield, Absorb Elements, Sanctuary, Cure Wounds
2nd level (2 slots): Blur, Heat Metal, Branding Smite, Warding Bond

Steel Defender. The Steelrider has a mechanical companion, designed for mounted combat. The Steel Defender can only take the dodge action unless the Steelrider uses a bonus action to command it to Dash, Disengage, Help, Hide, Search, or take an action from its stat block. The Steel Defender has AC 15, 30 hit points and immunity to poison.

Mounted Combatant. While Mounted and not Incapacitated, the Steelrider has advantage on melee attacks against medium or smaller unmounted creatures, can force an attack against their mount to hit them instead, and their mount has Evasion.

War Caster. The Steelrider has advantage on Constitution saving throws to maintain concentration on a spell after taking damage. They can perform the somatic components of spells even with a weapon or shield in both hands. They also can use their reaction to cast a spell when another creature's movement would provoke an attack of opportunity. 

Battle Ready. The Steelrider uses their Intelligence modifier for attack and damage rolls with magic weapons (Included in attack).

Enhanced Weapon. The Steelrider has a +1 bonus to weapon attack rolls with its Lance. 

Enhanced Defence. The Steelrider has a +1 bonus to AC while wearing their Breastplate

 

Actions

Multiattack. The Steelrider makes two attacks with their Lance.

Lance. Melee Weapon Attack:  +7 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 4) piercing damage.

Green-Flame Blade (Cantrip) Melee Spell Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (1d12 +4) piercing damage plus 5 (1d8) fire damage, one additional target within 5 ft. take 8 (1d8 + 3) fire damage.

Bonus Actions

Force-Empowered Rend: Melee Weapon Attack. +4 to hit, reach 5 ft., one target you can see. Hit: 7 (1d8 + 2) force damage. (Performed by Steel Defender)

Repair (3/Day): The Steel Defender or a construct or object within 5 feet of it regains 11 (2d8 + 2) hit points.

 

Description

Aundarian Steelriders have forged a lifelong bond with their mount, a mechanical beast which requires no less maintenance and care than a flesh-and-blood animal. They ride into battle with spells that ensure they can deal maximum harm while keeping themselves and their mounts safe.

They wield lances and shields, trained to cast spells even while riding through the heat of battle and cutting through swathes of enemies.

elucividy

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