Medium Construct, Lawful Neutral
Armor Class 17 Natural Armor
Hit Points 230 (22d20 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws CON +7, WIS +7
Skills Insight +6, Perception +4
Damage Resistances Psychic
Condition Immunities Charmed
Senses Truesight 120ft, Passive Perception 16
Languages Modron, Telepathy 50ft
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

 

Axiomatic Mind. The nonaton can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the nonaton dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Modron Inquisition. The nonaton can innately cast detect thoughts and banishment at will, needing no components. Its spellcasting ability is wisdom (save DC 15), and other modrons have disadvantage on their saving throw against it.

 

 

Actions

Multiattack. The nonaton makes 9 arm attacks.

Arm. Melee Weapon Attack: +8 to hit, reach 10ft., 1 target. Hit: 8 (2d8) slashing damage. 

Legendary Actions

The nonaton can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The nonaton regains spent legendary actions at the start of its turn.

See. The nonaton makes a perception check.

Swipe.The nonaton makes an arm attack.

Probe (Costs 2 Actions). The nonaton casts detect thoughts.

 

Description

The 81 nonatons hunt for traitors and rogue modrons both within mechanus and in the planes beyond.

Previous Versions

Name Date Modified Views Adds Version Actions
9/2/2018 8:21:36 PM
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Coming Soon

Monster Tags: Modron

Peledon

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