Medium Humanoid (Human), Any Alignment
Armor Class 18 (half plate)
Hit Points 32 (6d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +4, DEX +5
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The swordsman has advantage on saving throws against being frightened.

Actions

Multiattack. The swordsman makes two melee attacks.

Broadsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

 

Reactions

Parry. The swordsman adds 2 to its AC against one melee attack that would hit it. To do so, the swordsman must see the attacker and be wielding a melee weapon.

Punish. Once per short rest the swordsman can punish a miss from an attacker. After a parry the swordsman can choose to punish the miss as a bonus action. This attack automatically hits half the damage of the swordsman's melee weapon. This ability is replenished when an ally is incapacitated.

Description

Swordsmen are skilled soldiers trained in the art of swordsmanship. They often serve nobles as guards, or train soldiers in swordplay. They aren't as tough as knights, but if they are ignored they can be deadly.

Monster Tags: NPC

Habitat: Urban

Dreadstar301

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