Pack Tactics. The catrabari has advantage on an attack roll against a creature if at least one of the catabari's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multiattack. The catrabari makes two attacks, one with his beak and another one with his claws or talons.
Beak. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage. The target must make a DC 12 Constitution saving throw, taking 15 (6d4) poison damage on a failed save and becoming paralyzed until the start of the catabari's next turn , or half as much damage on a successful one and not becoming paralyzed. A creature immune to poison damage or the poisoned condition automatically succeeds this save.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) slashing damage. The target must make a DC 15 Strength saving throw, being knocked prone on a failed save.
Limited Flight. The catrabari can use a bonus action to gain a flying speed of 40 feet until the end of its turn.
Glide. The catrabari can use it's reaction to reduce the speed at which it falls to 80ft per round and reduce the damage taken from falling to zero.
Description
A large reptilian like bird with sharp claws at the end of it's feathered wings. The catrabari bird is not known to be a strong flyer, often found walking with it's strong legs or using it's wings to fly and glide for short distances. The toxins produced in the birds beaks are known to temporarily paralyze creatures with weaker constitutions.
Previous Versions
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3/22/2021 8:25:02 PM
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