Spell Turning. The Scorcher has advantage on a saving throw against any spell that targets only the Scorcher (not an area). If the Scorcher’s saving throw is successful and the spell is of 3rd level or lower, the spell has no effect on the Scorcher and instead targets the caster.
Flyby. The Scorcher doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Hunter. The Scorcher has advantage on a head attack roll against any creature that doesn’t have all its hit points.
Multiattack. The Scorcher makes three attacks: one with its head, and two with its tail. When its breath weapon is available, it can use the breath in place of its head.
Head. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The Scorcher exhales fire in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (5d12) fire damage on a failed save, or half as much damage on a successful one.
Lightning Breath. The Scorcher exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
Description
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/16/2021 2:45:26 PM
|
4
|
0
|
1
|
Coming Soon
|
|
|
3/22/2021 8:55:26 PM
|
6
|
0
|
1.1
|
Coming Soon
|
|
|
3/22/2021 8:59:53 PM
|
7
|
0
|
1.2
|
Coming Soon
|
Comments