Cunning Action. On each of its turns, the bounty hunter can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The bounty hunter deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bounty hunter that isn't incapacitated and the bounty hunter doesn't have disadvantage on the attack roll.
Multiattack. The bounty hunter makes two melee attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Description
The bounty hunter is a much valued part of any large town. When the guards can't find a killer, the bounty hunter can. Skilled in stealth and investigation, a single bounty hunter can bring peace that the straightforward guards can't. If you're up against a bounty hunter it's going to be hard to hide, and harder to fight.
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