Medium Humanoid (Any Race), Chaotic Evil
Armor Class 12 (hide armor)
Hit Points 6 (2d8 - 2)
Speed 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Senses Blindsight 40 ft. , Passive Perception 10
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the cannibal creepers' allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the cannibal creeper has disadvantage on attack rolls, as well as on Wisdom Perception checks that rely on sight.

Actions

Bone Club. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 4 (1d4+2)  bludgeoning damage.

Stone Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing weapon.  

Description

The cannibal creeper is a creature that has gone mad and has started to eat the flesh of other sentient creatures.  Living exclusively underground in caves and caverns, the creature has been twisted and polluted to the point where the creature's eyesight has devolved to the point of near blindness, but has adapted to the environment by gaining both echolocation and improved olfactory senses.  

Physically weak, they can be easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often with massive casualties on the cannibal creepers' side.

This is my take on the 'Creeper' showcased by Prof. Dungeon Master from the YouTube provider, DungeonCraft.  

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

umberfane

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