Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 84 (10d10 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +7, CON +5, WIS +5
Senses Passive Perception 10
Languages Celestial, Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fanatical boldness. The knight has advantage on saving throws against being frightened and Charmed 

Burning nobility.  The Knight's attacks deal an additional 1d6 fire damage.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage. plus 1d6 fire damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 5 (1d10+1) piercing damage plus 1d6 fire damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Warrior nobility that have sworn themselves to the righteous cause of the Awaited king and fight with a refined ferocity.

Monster Tags: NPC

Habitat: Urban

TheArchitect

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