Medium Humanoid (Human), Neutral Evil
Armor Class 15 studded leather
Hit Points 24 (12d8 + 24)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws DEX +6, INT +5
Skills Acrobatics +6, Arcana +8, Deception +4, History +8, Medicine +7, Perception +6, Persuasion +4, Religion +7, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Common, Thieves' Cant, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Assassinate. During its first turn, Ash has advantage on attack rolls against any creature that hasn’t taken a turn. Any she scores against a surprised creature is a critical hit.

Evasion. Ash is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, she instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn). Ash deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of her that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.

Divine Eminence. As a bonus action, Ash can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If she expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, cure wounds, guiding bolt, identify, sanctuary

2nd level (3 slots): augury, lesser restoration, spiritual weapon, suggestion

3rd level (2 slots): dispel magic, nondetectionspeak with dead, spirit guardians

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. Ash makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

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Description

Ash is a female human priest of the Shadow. As the most powerful and beloved of Daask’s priests, she runs the Temple of the Six. Some worry that Ash plans to challenge Cavallah for leadership, which could cause a rift in the organization’s membership.

Andrew666

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