Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 98 (12d10 + 48)
Speed 30 ft., Fly 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Skills Intimidation +6, Stealth +4
Senses Darkvision 60 ft., Passive Perception 11
Languages Common - Understands but cannot speak or write.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Pack Tactics. The Badgicore has advantage on an attack roll against a creature if at least one of the Badgicore's allies is within 5 feet of the creature and isn't incapacitated.

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

The Badgicore is a being of magical reconstruction of a regular badger. Divine powers or malicious magics used to create a creature representing a Manticore but instead of a lion's head and body, a badger's physique is used. Its skin tough and taught covered in long fur. The wings of this beast are leathery and retractable from its forearms. A long furry tail holds many spikes near the end used as projectiles to keep enemies away. If raised and trained it can understand language and gestures, and even be ridden.

Monster Tags: Misc Creaturebeast companion

Habitat: ArcticCoastalGrasslandHillMountain

LightestDemon

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