Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (hide armor, shield)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws INT +2, WIS +5
Skills Animal Handling +5, Survival +5
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The battle shaman is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): Thorn Whip, Magic Stone, Thunderclap

1st level (4 slots): Cure Wounds, Healing Word, Ice Knife, 

2nd level (3 slots): Barkskin, Healing Spirit

3rd level (2 slots): Call Lightning, Sleet Storm, Tidal Wave

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If stones are magic stones +5 to hit, and 6 (1d6 + 3) bludgeoning damage. 

Description

Battle Shamans are magically imbued shamans, often found in societies with a druidic rather than priestly religious tradition. They have been specifically trained, and readied for battle equipped with the best available weapons and armor, and have prepared their miracles for combat. Though skilled in their own right, and often times more versitile than the priests of other civilizations, battle shamans often lack the training of dedicated war priests.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

SomeGuy223

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