Medium Ooze, Unaligned
Armor Class 14 Natural Amor
Hit Points 62 (6d12 + 24)
Speed 30 ft., Climb 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +4, CON +6
Damage Vulnerabilities Cold
Damage Resistances Fire, Necrotic
Damage Immunities Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Tremorsense 100 ft., Passive Perception 8
Languages Telepathy 60 ft. --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Regeneration.  The Blood Ooze absorbs any nearby puddles of Torog’s blood, regaining 20 hit points as Torog’s divine regeneration sustains it.

Actions

Blood Rot. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 2) necrotic damage, and the target takes ongoing 10 poison damage (save ends, DC16 Con).

Horrific Ichor.  Creatures within 5 ft. of the Blood Ooze must make a Dex saving throw or take 2d6 +3 necrotic damage and become grappled until the end of its next turn (DC16 STR save ends).  Attacks that deal damage to the ooze deal equal damage to its victims.

Blood Infiltration (Cost 2 actions).  A grappled opponent struggles to get away as the Blood Ooze flows to completely inundate the target.  The creature must roll a DC16 WIS save or become dominated as in the Dominate Person spell and takes an ongoing 5 necrotic damage (DC16 WIS save ends).  While a creature is dominitated in this way, the Blood Ooze can't be targeted by attacks.

When the target saves it cannot be the target of Blood Infiltration for another 24 hours,  the Blood Ooze is expelled from the creatures body and flows into the nearest unoccupied space.

Reactions

Split. When a ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 10 hit points. Each new ooze has hit points equal to half the original ooze's, rounded down. New oozes are one size smaller than the original ooze.

Effusive Reaction.  When a Blood Ooze is hit by an attack, creatures within 5 ft. take 5 necrotic damage as Torog’s blood sprays out over the area.

 

Description

A Blood Ooze is a horrific mass of ichor and gore that has been split from Dramak, The Blood of Torog.  It wanders The Kings Highway growing as it collects the mythical blood of Torog until it can re-assimilate into Dramak.  The touch of a blood ooze is toxic to living flesh, but these creatures are more feared for their ability to wholly inhabit a living host.  Using indoctrination to turn a foe against its own allies as it eats away at the hapless creature from within.  

Habitat: Underdark

BiggBuffalo

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